include src/tests/test3.sc
image{

	//linea de comentario
	aa 7 9
	%otro comentario de linea
	samples 4
}
                              
light{
   type point
   color {    "sRGB nonlinear" 1.000     1.000 1.000 }
   power 70.0
   p 1.0 3.0 6.0
}

light{
   type directional
   color {    "sRGB nonlinear" 1.000     1.000 0.000 }
   power 10.0
   p 9.0 9.0 9.0
}

shader {
   name myShader
   type phong
   color { "sRGB nonlinear" 1.00 0.00 0.000 }
   diff { "sRGB nonlinear" 0.800 0.800 0.000 }
   spec { "sRGB nonlinear" 1.0 1.0 1.0 } 50
   samples 60
}

camera {
   type pinhole
   eye 7.0 -6.0 5.0
   target 6.0 -5.0 4.0
   up -0.30 0.30 0.90
   fov 49.134 
   fdist 30.0 
   lensr 1.0
}

object {
   shader myShader
   transform {
      rotatex -90
      scaleu 0.008
      rotatey 245
      translate -1.5 0 -3
   }
   type sphere
   name mirrorSphere   
   c -30 30 20
   r 20
}

object {
  shader myShader
  transform {
	rotatex 30.0
	rotatey 30.0
	translate 2.0 0 0
  }
  type box
}

object {
   shader myShader
   type plane
   p 0 0 0
   n 0 1 0
}

object {
   shader "ground"
   type generic-mesh
   name "Plane"
   points 8
       3.1  3.1 0
       3.1 -3.1 0
      -3.1 -3.1 0
      -3.1  3.1 0
      -3.1  3.1 -0.61
      -3.1 -3.1 -0.61
       3.1 -3.1 -0.61
       3.1  3.1 -0.61

   triangles 12
      0 3 2
      0 2 1
      2 3 4
      2 4 5
      3 0 7
      3 7 4
      0 1 6
      0 6 7
      1 2 5
      1 5 6
      5 4 7
      5 7 6
   normals none
   uvs none
}

